The Chronicles of The Annabel Lee

Dawn of Defiance: Episode 9

The Queen of Air and Darkness: Part 2

After the heroes have dealt with the Ugnaughts in Darga’s employ, they return to Fyren and Krygg to complete the transaction. Fyren and Krygg are extremely pleased and thank the heroes for helping to restore some of the reputation their people had lost. According to Fyren and Krygg, the Hutt has long been taking the Tibanna gas siphoned from Figg & Associates and selling it to the Empire. The transactions are usually discrete, and they have been unable to learn what Darga gets out of the deal. However, they know that the next transaction will take place during the Cloud City Sabacc Tournament. Fyren suggests that the heroes visit the Yerith Bespin hotel (one of the finest in the city) or the Royal Casino (where this year’s tournament is to be held). Though the Empire rarely makes itself known on Cloud City, so many strangers have arrived in the last few days that almost anyone, including Imperial agents, could be involved in the tournament.

The heroes find that the entire Royal Casino has been closed down in preparation for the tournament, and several Wing Guards block anyone from entering. From the outside, the heroes can see workers and technicians inside the casino, working diligently to make sure that every table is spotless, every sabacc dealer droid is functioning, and every room is well lit.

At the Yerith Bespin, however, the heroes have a bit of good fortune. As they enter the lobby of the hotel, they hear a loud argument between a Human male and one of the desk workers. Everyone in earshot canhear the man complaining that his accommodations are unsatisfactory,and he demands that the hotel manager put him in a better room.Though the desk worker is doing his best to calm the man, the customer continues his arrogant tirade, heedless of how many people arewatching. The opulent Yerith Bespin hotel is decorated extravagantly and is clearly one of the finest establishments in the galaxy. Beautifully woven carpets stretch from one side of the lobby to another, and crystalline chandeliers hover overhead, casting scintillating light down on the guests below. To one side of the room, a row of fine wooden desks house computer terminals for hotel employees, each of whom is helping finely dressed guests check in. The Human man, dressed in the style of Core nobility, speaks with a precise accent even as he shouts at the desk worker, complaining about how unsuitable he finds the accommodations.

As the heroes approach, they notice that, just across the lobby, a small entourage of four Humans and two Theelin women (near-Humans with colorful hair and skin patterns) waits patiently for the shouting customer to air his complaints. They notice that the two Theelin are watching the man’s every move carefully and seem to be scanning the room looking for threats at the same time—clearly, they are bodyguards of some sort.Though middle aged, the four Humans are all very similar; in fact, they could be quadruplets and are distinguished only by the scars they bear.

After a few moments, the argument at the desk subsides, and the nobleman seems to be mollified. He briskly strides over to the clones and his bodyguards and begins issuing orders in hushed tones while the hotel staff rushes off, apparently to see to his requests. The noble gathers his party and stalks off into the streets of Cloud City.

Trooper and Psort tail them but are spotted. Whe the noble sees Trooper he reacts badly and orders his guards to kill the confused hero. The fight is bloody but the heroes are victorious once again.

Once the heroes have dealt with the noble and his guards, they canlearn a good deal about who he is and why he is in Cloud City from a datapad on his person. The datapad contains travel logs that identify him as Baron Kithriss, a wealthy noble from Chandrila. The logs show that prior to coming to Bespin, he spent a great deal of time on a political retreat in the Deep Core, seemingly at Palpatine’s behest. Baron Kithriss’s datapad includes instructions to meet up with his “retainers” (the clone troopers) and travel to Bespin, securing accommodations at the Yerith Bespin hotel and awaiting further instructions. Moreover, he is to let no one know that he is an agent for the Empire, and he must maintain complete communications silence except to receive instructions on his hotel computer. The Baron has his hotel access card, and the savvy heroes should realize that they can use the card to gain access to his suite in the Yerith Bespin, granting them luxurious rooms for the duration of their stay and allowing them to intercept the Baron’s instructions from the Empire. Since he has been instructed to remain silent, they need fear anyone noticing the Baron’s untimely disappearance.

After a day or two, during which time Ethan has entered the Sabaac tournament and Trooper, Psort and Karth have gained employment as tournament security, they receive a message for the Baron from the Empire: Missive from Coruscant: Transaction codename SARLACC065824 setvto occur during Cloud City Sabacc Tournament as planned. The Hutt has assured us that his agent will be present to receive the handoff. An officer from the Assiduous will be taking part in the tournament. The transaction will occur during play so as to avoid arousing suspicion. You are responsible only for observing this transaction and making sure that the Hutt’s agent does nothing to endanger the secrecy of the arrangement. Under no circumstances are you to interfere with the transaction. Once the transaction is complete, send a confirmation message to Coruscant standard relay 88-Shen- Xesh-3, then return to Chandrila. No further instructions will follow.

With the message received, the heroes now know what to look for. If they can discover which of the sabacc players is Darga’s agent, and if they can observe the details of the transaction, they can likely find out where the Hutt is hiding and perhaps discover the depth of his involvement in the Sarlacc Project. The fact that the Empire refers to the transaction by the Sarlacc codename indicates to the heroes that they are on the right track.



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